fR3jclIIszb96iOdpqMK80eDe-U My Half Assed Life: Editing Monte Vista in Create A World : Getting Started

Tuesday, August 3, 2021

Editing Monte Vista in Create A World : Getting Started

I mentioned that Store Worlds are handled differently then EP worlds. The main difference, or at least the one that creates the most trouble for us, is where the files are located. So the next steps are extracting the World and object files from the file you downloaded from the store, giving CAW a framework to recognize the object files and then putting them into a format CAW will recognize. In other words, we're going to make it so those damn bridges and effing city wall show up. 

Go to C:\Users\[you}\Documents\Electronic Arts\The Sims 3\Downloads and find your Monte Vista file. 


Copy and Paste the file into your MV Original folder. This way you aren't risking your original file. I learned about these next steps from >This Post< by Volvenom.

 

Click on the Multi Sims3Pack Extractor by Delphy. You are going to extract from your MV Original Folder to your MV Extracted Folder. Once you've browsed and selected the locations click extract. Close the extractor, you're done with it for this world. 

Now your MV Extracted Folder is full of files named with numeric strings and still not usable to you. Time to Recompressorize!


Open up your Compressorizer1.0 folder and start the CompressorizerRedux application. 


Click "Add Files to List" and select your MV Extracted folder. Leave "Mode" on Normal and click "Go!" Let it do it's thing. It will take a few minutes. When you get the little bell and message it has saved however many Megabytes of space close it up. You're done with Compressorizer for this world. 


 

Open your MV Extracted folder and sort by file size. The largest file is your world file. We aren't quite ready for that yet so you can move it to your safekeeping folder. The other files are all of the objects that make Monte Vista look like Monte Vista. The bridges, the city wall, the ruins, the rabbit holes. All of it is there. The problem is they won't show up in your CAW metadata as they are now and there is no way to identify what any of them are from the current file names. So we are going to fix that in the next post.


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